> For the complete documentation index, see [llms.txt](https://rayn-scripts.gitbook.io/rayn-scripts-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rayn-scripts.gitbook.io/rayn-scripts-docs/rayn_dyno/troubleshooting.md).

# Troubleshooting

<details>

<summary>The dyno is not visible</summary>

Check that `stream/rayn_dyno.ydr` and `stream/rayn_dyno_def.ytyp` are on the server, then reconnect. After the first install every player has to reconnect once so the game downloads the model.

With `Config.Debug = true`, run `/dynoprop` – it places the model in front of you and prints diagnostics to F8.

</details>

<details>

<summary>The same chart appears on several TVs</summary>

Standard GTA TVs (`prop_tv_flat_01` etc.) share one screen. Give every nearby dyno a different RAYN TV – one **RAYN TV 1**, the other **RAYN TV 2**.

</details>

<details>

<summary>The wheels spin backwards</summary>

Set `Config.WheelSpinDirection = 1.0`.

</details>

<details>

<summary>The dyno floats or sinks into the floor</summary>

Select it in `/dynocreator` and press **F** (to ground), or adjust the height with the gizmo.

</details>

<details>

<summary>The dyno prop or TV is visible through MLO walls</summary>

Set `Config.PinToInterior = true`. With `Config.Debug = true`, `/dynoroom` prints the interior and room of you and the pinned objects to F8.

</details>

<details>

<summary>"You do not have access to the dyno"</summary>

The player's job is not in `Config.Jobs`, their grade is too low, or they are off duty while `Config.RequireOnDuty = true`.

</details>

<details>

<summary>"You do not have permission to use the creator"</summary>

Add `add_ace group.admin rayn_dyno.admin allow` to `server.cfg`, or add the player's group to `Config.AdminGroups`.

</details>

<details>

<summary>The results look too low / too high</summary>

Results are indicative RP values calculated from the vehicle handling. Change the scale with `Config.PowerScale`, `Config.EngineModMult` and `Config.TurboMult`.

</details>


---

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