> For the complete documentation index, see [llms.txt](https://rayn-scripts.gitbook.io/rayn-scripts-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rayn-scripts.gitbook.io/rayn-scripts-docs/rayn_dyno/overview.md).

# Overview

Chassis dyno with a live HP/Nm chart on an in-world TV – visible to every nearby player – built in-game with a 3D creator.

A chassis dyno for mechanic shops. The car drives onto the rollers, the engine revs to the limiter, the wheels spin and the TV in the workshop draws a live **power (HP)** and **torque (Nm)** chart – visible to every nearby player.

Dynos, control points and TVs are placed in-game with `/dynocreator` – free camera and gizmo, no typing coordinates. The framework (ESX, QBX or QB) is detected automatically.

## Features

* Custom `rayn_dyno` model (rollers, eddy-current brakes, ramps, console, fan) – included in `stream/`
* Two custom TVs, `rayn_dyno_tv1` and `rayn_dyno_tv2` – each has its own screen, so two dynos in one shop show their own charts
* HP/Nm chart on an in-world TV + optional mini chart in the corner of the driver's screen
* Comparison with the previous run (dashed line, HP difference)
* Engine RPM and spinning wheels synced for all players
* Job-locked access (ESX / QBX / QB)
* ox\_target or the **\[E]** key
* Result calculated from the vehicle handling – includes tuning (LS Customs engine, turbo, engine swaps from other scripts)
* Full translation support – English and Polish included

## Where to go next

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><h3><i class="fa-list-check" style="color:$primary;">:list-check:</i></h3></td><td><strong>Requirements</strong></td><td>Dependencies and supported frameworks.</td><td><a href="/rayn-scripts-docs/rayn_dyno/requirements.md">Requirements</a></td></tr><tr><td><h3><i class="fa-rocket" style="color:$primary;">:rocket:</i></h3></td><td><strong>Installation</strong></td><td>Get rayn_dyno running on your server.</td><td><a href="/rayn-scripts-docs/rayn_dyno/installation.md">Installation</a></td></tr><tr><td><h3><i class="fa-wand-magic-sparkles" style="color:$primary;">:wand-magic-sparkles:</i></h3></td><td><strong>Creator</strong></td><td>Place dynos, control points and TVs in-game.</td><td><a href="/rayn-scripts-docs/rayn_dyno/creator.md">Creator</a></td></tr><tr><td><h3><i class="fa-car" style="color:$primary;">:car:</i></h3></td><td><strong>Running a test</strong></td><td>How mechanics measure a car.</td><td><a href="/rayn-scripts-docs/rayn_dyno/running-a-test.md">Running a test</a></td></tr><tr><td><h3><i class="fa-sliders" style="color:$primary;">:sliders:</i></h3></td><td><strong>Configuration</strong></td><td>Every option in config.lua.</td><td><a href="/rayn-scripts-docs/rayn_dyno/configuration.md">Configuration</a></td></tr><tr><td><h3><i class="fa-circle-question" style="color:$primary;">:circle-question:</i></h3></td><td><strong>Troubleshooting</strong></td><td>Fixes for the most common issues.</td><td><a href="/rayn-scripts-docs/rayn_dyno/troubleshooting.md">Troubleshooting</a></td></tr></tbody></table>


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