> For the complete documentation index, see [llms.txt](https://rayn-scripts.gitbook.io/rayn-scripts-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rayn-scripts.gitbook.io/rayn-scripts-docs/contract-types.md).

# Contract Types

The 6 contract types and how each one is delivered.

`rayn_boosting` ships with 6 contract types, defined in `Config.ContractTypes`. Every contract starts the same way (pick it up from the dealer NPC, hotwire the target vehicle), then branches based on how it must be delivered:

| Contract type              | Delivery                                                                 |
| -------------------------- | ------------------------------------------------------------------------ |
| Quick Flip                 | Drop the vehicle off intact at a drop-off point.                         |
| To The Crusher             | Drive the vehicle to the crusher for scrapping.                          |
| Repaint                    | Deliver the vehicle to the paint shop.                                   |
| Trailer Heist              | Hook the vehicle to a truck + trailer and deliver the combo.             |
| Parts-to-Order Disassembly | Remove 2-3 ordered parts from the vehicle and deliver them individually. |
| Engine Theft               | Steal a marked police vehicle and remove its engine.                     |

## In Depth

* **To The Crusher** is exclusively whole-vehicle delivery — no disassembly, optional or otherwise.
* **Parts-to-Order Disassembly** (`Config.ContractTypes.parts_order`) is the only general parts-disassembly mechanism: the buyer orders 2-3 random parts, the player removes and delivers them one at a time, and the contract completes once all ordered parts are turned in.
* **Engine Theft** (`Config.ContractTypes.engine_theft`) is built on the same `parts_order` delivery pipeline, but always forces exactly one part — the engine — and uses its own tier-independent vehicle pool (`Config.EngineTheftVehicles`, police cruisers by default) and spawn points (`Config.EngineTheftSpawnLocations`, near police stations by default). As soon as the engine is removed, the vehicle is permanently and immediately disabled for every nearby player.

{% hint style="info" %}
Reward multipliers, time limits, and minimum tier per contract type are all set per-type in `Config.ContractTypes` — see [Configuration](/rayn-scripts-docs/configuration.md).
{% endhint %}


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